Saturday 24th October 2026 Out of the Blue Drill Hall, Edinburgh
PLAYAWAY 2026 - One Day Conference & Exhibition
Sat 24th October 2026 | Out of the Blue Drill Hall, Edinburgh | 10am-4.45pm
Exploring the crossovers between Creative Technology & Game-Design with the Arts, Education & Community work.
What happens when artists, game designers, educators, technologists and community organisers get into the same room?
Who gets to shape the technologies entering our schools, cultural spaces and everyday lives?
How can artists create work that’s not only interesting, but useful, playful and genuinely for people?
PlayAway is a one-day gathering for anyone curious about where creative technology, games and interactive media meet the arts, education and community work.
Expect honest conversations, practical demos, new ideas and plenty of time to meet the people behind the work. You don’t need to be a tech expert—or any kind of expert—to take part. Come with questions, share what you’re working on and have a look around.
There’ll be talks, panel discussions & exhibits, followed by a get-together at Victoria Bar in Leith.
Everyone’s welcome.
Conference (talks and panels): £10/pay-what-you-can
Exhibition: Free
See below for more information about:
Event Overview & Timings
Conference Programme
Exhibition Programme
Speakers & Artists
If you attended PlayAway for a Day 2026, we would love to hear from you.
Please provide your feedback here:
Overview and Timings
CONFERENCE
10am-4:45pm at Out of the Blue (ticketed/£10/PWYC)
We are bringing together a range of speakers to offer their insight through a mix of talks & panels.
This portion of the event is ticketed and includes free coffee/tea during refreshment breaks.
We also have free tickets available for those where the cost prevents you from attending – please get in touch with us to request this option (no questions asked) at admin@tinderboxcollective.org
EXHIBITION
10am-4:45pm at Out of the Blue (free/unticketed)
Throughout the day we will also show a collective exhibition of interactive, immersive, and playful works.
This portion of the event is free & unticketed, so if you’re not joining us for the conference, please do come along to experience this delightful & provocative mix of work by creative technology informed makers.
EVENING DRINKS
5-7pm at Victoria Bar Leith (free/by registration)
Whether you’re joining us throughout the day or not, you’re very welcome to come join our evening get-together after the conference, as a chance for more conversation and networking.
Attendance is free but please register below for an idea of numbers.
Conference Programme
Welcome
Doors open & registration from: 10:00 – 1030am
Event starts 1030am
SESSION 1: Creative Tech & Education
Hands-on Games Design: What happens when young people make pop-up games?
Alastair Low from studio Lowtek Games will talk about his interactive projection project Lowtek Light Book, a magical adventure game played on a real pop-up book – and dive into his experience running workshops with UKIE on helping young people to make their own pop-up game pages.
Whose Story Is the Machine Telling? AiPointr and the Next Generation of Creative Technologists
Hear from Fash Fasoro of The DataKirk on their work empowering underserved and ethnically disadvantaged communities through data skills.
Most young people meet artificial intelligence as a consumer product. AiPointr, The DataKirk’s creative AI initiative, flips that position. In this session, Fash shares what happens when young people in Scotland are given the tools, the prompts and the permission to direct the technology themselves, from the AiPointr Storytelling Challenge at CodeBase to the wider digital youth work behind it. Expect practical lessons on access, creative confidence and what inclusive digital youth practice actually asks of us.
Creative Tech & Education Panel
The first panel discussion of the day brings together Pete Sparkes from Drake Music Scotland, Hilary Phillips from YouthLink Scotland, Luci Holland from Tinderbox Collective and Claire Wheelan from CodeBase Scotland (chair).
Speakers will discuss the work in their organisations that explores technology, creativity, and its place in education – discussing themes such as accessibility, experimentation, and career pathways; what this means for safeguarding and responsible use; and the positive roles tech companies could play in supporting this work.
LUNCH BREAK
11:45-12:45
Session 2: Creative Tech & Arts Productions
Lazy Susan: XR Technology & Live Performance
Theatre-maker Beth Morton shares her work with Visible Fictions exploring the capabilities of XR technologies and use of second screens in live performance, and how they interact to create an immersive theatre experience with big narrative impact.
Creative Tech, Data, and AI Panel
A panel with sound artists Martin Parker (chair), Jung In Jung, Martin Disley, and Sam Healy of immersive design studio Ray Interactive.
Speakers will discuss projects exploring the creative use of various data forms; the benefits, challenges and ethics surrounding this; and what artificial intelligence/machine learning might be saying for creatives and culture in the future.
Creative Tech and Collaboration Panel
How can technology bring artists, collaborators, and audiences together and realise new experiences?
Dougie Irvine from Visible Fictions, Janine Matheson from RCS Innovation Studio, freelance artist Olesya Ilenok and Mark Daniels of New Media Scotland (chair) will discuss the projects, people, and possibilities from collaborating through creative technologies.
COFFEE BREAK
14:30-15:00
Session 3: Creative Tech, Community & Wellbeing
Immersive musical experiences for children in hospital
Farhad Ahmed is working with Edinburgh Children’s Hospital Charity (ECHC) to create immersive musical experiences for children in hospital.
The project uses adaptive and accessible instruments, allowing children with different abilities and communication styles to actively participate in making music. Together, we explore sound, rhythm and improvisation while responding creatively to cartoons and films. The aim is to create a playful and engaging environment where children can experiment, make choices and express themselves through music.
Ancestral Knowledge, Sculpture, & Digital Technologies
Multidisciplinary artist Daira Ronzoni will share insights to her practice of sculpture, material experimentation, film, animation and immersive digital work, and how across these forms, she brings together South American influences, Andean cosmologies, Indigenous queer ecologies and magical realism.
She will discuss recent works including Gaucha (commissioned by Too Happy Studios), and Forest of Black & Cosmic Ch’ixi (commissioned by New Media Scotland and debuting at Sonica 2026). These projects bring Daira’s ideas into film and immersive environments through collaboration, combining animation, live action, interactive landscapes, sculpture, textiles and sound.
Championing maker-first games communities
Nick Murray is a producer of community driven games initiatives who creates games & events with the aim of bringing together distinct communities of people around participation and conversation.
This talk will be a quick look at some projects that aim to centre game-makers and communal learning over the output or the product, and what can be done to help support and platform artists and designers of all ages.
Creative Tech, Community & Wellbeing Panel
This panel explores how creative technology can support community connection, participation and wellbeing. Bringing together creative studios Soundplay Projects, Civic Digits and Produced Moon, chaired by Malath Abbas (Biome Collective), the discussion will look at how playful, interactive and participatory approaches create meaningful experiences, reach different communities and respond to social needs.
GOODBYES & THANK YOUS
16:30-16:45
17:00-19:00
2027 INTEREST
We want to do a bigger & better event in 2027, and we’d love to hear from you if you’re interested in getting involved or have ideas.
We’d love to hear from anyone working in areas connected to the arts, health, education, community, research and science through creative tech & interactive media, who might be interested in joining us as a speaker, workshop leader, performer, exhibition artist, volunteer – or another idea entirely! – please fill out this expression of interest form and we will get in touch!
MORE ABOUT PLAYAWAY...
Back in 2021 we showcased and celebrated the creativity, diversity, innovation, and imagination in games and interactive media through PlayAway, an online two-week festival. Over 30 game designers, artists, musicians, researchers and others involved in games got together through a series of panel discussions, workshops, demos, live music performances, virtual play sessions and game jams joined by close to 1000 attendees and participants.
Find out more about that event here:
PRESS AND MEDIA
Download the PlayAway for a Day 2026 press release here