Intro to Pure Data & Interactive Sound with Yann Seznec
Price £10/£5 (conc)
If you are on low income please get in touch at admin@tinderboxcollective.org to ask about free spaces
In this interactive workshop with sonic artist Yann Seznec, we’ll be introduced to the basics of getting started with visual programming language Pure Data, and its power for interactive audio.
Suitable for anyone interested in creative technology, completely new to design, and experienced designers with an interest in learning new tools.
To take your digital making further, check out our Bitsy One-Day Game Jam on Tues 2nd March too!
For ages 16+
This workshop is held via a Zoom Call and spaces are limited – please register to attend
Yann Seznec is an artist whose work focuses on sound, music, physical interaction, games, and building new instruments. Recent projects include residencies at the Smithsonian Air and Space Museum, the Floating Cinema in London, Playable City Lagos, and Timespan in the Scottish Highlands. He has performed at The Roundhouse London, Mutek Montreal, Melbourne Recital Hall, Liquid Rooms Tokyo, Köln Philharmonie, Fak’ugesi Johannesburg, and more. Much of his work involves building custom instruments such as musical pigsties, slinky instruments, candle-based sound installations, electromechanical mushroom spore reactors, and more.
He is founder of BAFTA-winning creative studio Lucky Frame. In December 2015 he received the British Composer Award for Sonic Art for his 2014 Edinburgh Art Festival work “Currents”.
Yann has been Game Designer in Residence at the MICA Game Lab in Baltimore, Maryland, since 2019. This residency runs until August 2021.
In this workshop with game designer and co-founder of 3-Fold Games Claire Morwood (Biome Collective), we will be introduced to the basics of game design, the history of small digital tools, and set off on making your own Bitsy game!
Suitable for anyone interested in creative technology, completely new to game design, and experienced game designers with an interest in learning new tools.
During the day, Tinderbox is also running a Bitsy One-Day Game Jam! This is open to anyone (whether you attend the workshop or not) to join and share your games.
For ages 16+.
This workshop is held via a Zoom Call and spaces are limited – please register to attend
About Bitsy: Bitsyis a free-to-use online/browser-based game-making tool created by Adam Le Doux, that allows you to make small games & interactive pieces without programming. You don’t need to download anything to run Bitsy – you’ll just need to have this page open during the workshop to work on your own game: https://ledoux.itch.io/bitsy
You will need: A computer or laptop Access to internet
Claire Morwood Claire is a self-taught programmer, artist, game designer, and member of games & digital art community Biome Collective. She works freelance as well as on her own personal projects, and has a number of creative interests including pixel art, claymation, programming and developing in Unity. She is particularly interested in games that promote exploration, personal and diverse narratives, and non-violence. She is also a big fan of small tools such as Bitsy, and their accessible nature. She has run events and game jams (such as Fuse Jam), which aim to provide open creative spaces for people to play and collaborate. Claire’s most recent project is Before I Forget with her company 3-Fold Games, a narrative exploration game about a woman living with dementia.
Introduction to Bitsy Workshop From 9:30 – 12:30 we are also holding an Introduction to Bitsy workshop with game designer Claire Morwood – if you’re new to game-making or Bitsy, then this is a great event to join to learn more!
Please register for the Bitsy workshop if you wish to attend as spaces are limited.
We can’t wait to see what you make!
About Bitsy Bitsyis a free-to-use online/browser-based game-making tool created by Adam Le Doux, that allows you to make small games & interactive pieces without programming. You don’t need to download anything to run Bitsy – you’ll just need to have this page open during the workshop to work on your own game: https://ledoux.itch.io/bitsy
An exploration of generating and creating art with machine learning, with artist and AI researchers Derrick Schultz and Lia Coleman.
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Derrick Schultz
Artificial Images is the art practice of Derrick Schultz. Utilizing cutting edge machine learning technology, his work explores multisensory perception, generative abstraction, and the future of ecology.
In addition to creating his own work, Derrick also teaches machine learning to artists, designers, and image makers. Artificial Images courses combine small group personal instruction with a digital community from across the world.
Lia Coleman is an artist, AI researcher, and educator. She makes art with AI and teaches others how to do it.
Lia teaches machine learning art at Rhode Island School of Design, as well as classes through Artificial Images. She has spoken on AI art at NeurIPS, New York University, RISD, Mozilla Festival, Gray Area, and Partnership on AI. Her writing on AI and new media art has been published by Princeton Architectural Press and Neocha Magazine. Lia holds a BSc in Computer Science from the Massachusetts Institute of Technology and is an alumnus of the School for Poetic Computation in NYC.
Creative Informatics supports creative individuals and organisations in Edinburgh and South East Scotland to do inspiring things with data. Find out about their funding and development opportunities at creativeinformatics.org
Learn the basics of game design through reimagining old pictures from the National Galleries of Scotland!
The workshop will take place in Zoom and will involve a mix of creative writing, storytelling and designing a game using Bitsy, a simple 2D game design programme.
Note: You will need a computer or laptop for this workshop
Tinderbox Collective run a range of music and arts projects and workshops with young people.
Claire Morwood is a game designer and member of Biome Collective in Dundee.
The workshop is part of a project and upcoming exhibition called “Ruined” (12th June – 29th Aug 2021, Scottish National Portrait Gallery) which invites you to re-invent Scottish history by imaginatively ‘mashing-up’ paintings in the Scottish art collection. You will be in a time-machine of multiple video projections, in a set of ruins, where the shocking events and ghosts from Scotland’s past appear before your eyes!
This event is a livestream held on Twitch – you don’t need to register to attend, but if you’d like to receive an email reminder for it, please register for a space and we’ll let you know nearer the event.
Join the SGDA and friends for a livestreamed series of mini playthroughs, featuring local game developers and the games they made at the recent Global Game Jam
Tune in on Twitch to see the creators play through their games and show you what it’s about, while you hear about the process of making games in a game jam.
And audience members will get the chance to vote on their favourite, with the winner receiving the SGDA Community Award!
For ages 16+
Are you a game-maker?
If you make your own games – send them to us for a chance to appear in the Play Party! Games can be submitted to the SGDA here
You can showcase any project made at a game jam during the past 12 months – whether at Global Game Jam 2021 or any game jam in 2020.
The deadline for submissions is Monday 22nd Feb ahead of the livestream showcase on Friday 26th Feb.
Fostering an Engaged Community Virtually and Beyond Panel with SGDA
Join Jaime Cross of the Scottish Game Developers Association (SGDA), Creative Producer Susie Buchan, and Beverley McMillan of BAFTA Scotland discussing building & engaging online and real-world communities inside and outside of games.
The Scottish chapter of the IGDA has proudly worked to serve developers around the country since 2011, and are one of the most active chapters in Europe.
Sign up to receive a free Tinderbox Makerbox electronic crafty kit, plus join an optional workshop if you’d like to build the kits with us!
The Tinderbox Makerbox kits are exciting and creative ways to explore the basics of electronics and make something fun in the process!
Sign up to book a free kit for children & young people aged 18 or younger, completely free of charge, while our stocks last.
If you’d like to, you can also join our workshop on Fri 26th where you can build your kit with someone, ask any questions, or just show-off your creation!
The workshop is held via a Zoom Call and spaces are limited – if you’d like to attend the workshop, please register so that we may send your kits in time.
Kit warning: Please note that these kits contain small parts that are choking hazards for small children, including a ‘coin cell battery’ (3V CR2032) that can be very dangerous if swallowed. Please also be aware that the battery holder is not lockable so the battery is easy to insert and remove even when the kit is assembled.
If you have booked a space for the workshop:
If you have a Jingle Baubells Makerbox you will need these things for the workshop:
One device to join the Zoom call workshop
Glue
A pair of scissors
Bluetack
Your Jingle Baubells kit
If you have a Glowed Up Gloves Makerbox you will need these things for the workshop:
An introduction to TidalCycles with creator Alex McLean, and its playful, pattern-based approach to making live music with code.
Alex McLean Alex is a musician, software artist and researcher based between Sheffield and Munich. He is active across the digital arts, co-founding the Algorave and TOPLAP live coding movements, and the AlgoMech festival for algorithmic and mechanical movement. He created the popular free/open source TidalCycles live coding environment for music, performing with it at festivals around the world including Sonar, Glastonbury, STRP, Vivo, Transmediale, Ars Electronica and No Bounds. As a researcher he works part time as part of the PENELOPE project, investigating the structures of ancient weaves, and re-inserting weaving in the history of science and technology.
Creative Informatics supports creative individuals and organisations in Edinburgh and South East Scotland to do inspiring things with data. Find out about their funding and development opportunities at creativeinformatics.org
Make a small zine game book that takes readers on an adventure simply by turning the pages to make different choices. With a short introduction on how to fold your own zine and what you might take inspiration from as well as the opportunity to share your zine with others attending the workshop. Everybody is welcome and no previous experience is required!
Age: 16+
This workshop is held via a Zoom Call and spaces are limited – please register to attend
You’ll need:
Paper (one sheet of plain A4 is fine but whatever you have should work)
Something to draw/write with
Scissors
Computer/laptop & internet access to join the workshop
James Morwood
James loves experimenting with strange and playful creations as a member of Biome Collective as well as one of the game makers at Bit Loom who recently released their debut game PHOGS!.
James has also organised regular Zine Jams including jams at A Maze. festival in Berlin, Arcadia festival in Dundee and an orange-based ‘Marmalade’ jam at Feral Vector in Hebden Bridge along with the amazing Claire Morwood. Throughout 2020/2021 these have become Virtual Zine Jams with an emphasis on relaxing in your own space and participating without a video call.
Biome Collective Biome Collective is a creative studio, community and co-working space for people to create, collaborate and explore new frontiers in games, digital art and technology.
We create world class interactive and multi sensory experiences for global audiences. Our unique and accessible games, interventions and installations span across digital, physical and cultural spaces.
Biome Collective attracts diverse independent creative minds and facilitates collaborative projects with partners from the arts, academia, games and business to respond to technological and cultural challenges through unique work that ranges from the delightful to the complex.