Niamh Houston, also known by her stage name Chipzel, is a BAFTA-nominated and award-winning independent composer, producer and performer from Northern Ireland. Chipzel is a one of a kind electronic music enthusiast with an uncanny knack for analog gear. A virtuosic tinkerer of all things sonic, Chipzel has become the master of an unlikely instrument: the Nintendo Gameboy. Chipzel has toured all over the world, released 3 studio albums, and has scored and contributed original pieces for multiple hit titles in the Video Game world.
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Zoë also enjoys helping her local game development community, serving on the Board of Directors for IGDA Scotland from 2016-2019 and currently a Women In Games Ambassador. She is a strong believer that networking and diversity can only strengthen our industry and push us to continue creating fresh, innovative content.
In 2017, Zoë was selected as one of Develop’s 30 Under 30. In 2020, she became a SpecialEffect Ambassador with the belief we can, as an industry, make both our games and our development processes more accessible.
I’m the Programme Manager at Scala Radio, a new classical music and entertainment station. Scala broadcasts across the UK on DAB digital radio, online, via the app, on smart speaker and on Sky TV channel 0216. I joined Bauer in January 2019 ahead of the Scala Radio launch on 4th March.
Previously, I worked as Producer and Executive Producer at a range of music and speech networks including Classic FM, Heart, LBC, Xfm (now Radio X), CBeebies and Absolute Radio, and at production companies such as TBI Media and Somethin’ Else.
I produced the documentary ‘The John Bonham Story’ for BBC 6 Music / BBC Radio 2, winner of the Gold award for Best Music Special at the Sony Radio Academy Awards 2011, and co-produced ‘Absolute Blur’ for the Absolute Radio Network, winner of the Gold award for Best Live Event Coverage at the Sonys in 2010.
In my role as Executive Producer at Classic FM, I wrote a book about creative collaborations between film directors and composers. The ‘Saturday Night at the Movies’ book was published by Elliott & Thompson in March 2018.
I have really enjoyed speaking about director/composer collaborations at Stoke Newington Literary Festival, Berwins Salon North at Harrogate International Festivals and at Screen Music Connect at London’s Southbank Centre. If you’d like me to speak at your event about this subject or other aspects of screen music, get in touch!
Based in London, England, Guy Jackson is a composer who specialises in highly emotional, crafted, layered musical compositions, amalgamating acoustic and electronic sounds and encompassing both classical and ambient genres.
His work is perfectly suited to the silver screen, enhancing and supporting the mood and tone of a broad variety of visual content.
Guy is the resident composer and sound designer for Berlin-based game creators, Jo-Mei Games and he scored and produced the sound effects for many of their online games. Jo-Mei recently created the console game Sea of Solitude that was released July 2019 is association with Electronic Arts and Sony Masterworks released the Sea of Solitude original soundtrack on Sony Classical.
Alongside his soundtrack projects he composes with his long-term collaborator, pedal steel guitarist, BJ Cole. Guy and BJ have produced two CDs in the form of the critically acclaimed Transparent Music project, which features musicians such as the legendary Davy Spillane, trumpeter Arve Henriksen, bassist Mo Foster and slide guitarist Michael Messer.
Amongst various BAFTA, Oscar and Emmy acclaimed productions, Nainita’s recent projects include Oscar 2020 nominated and BAFTA & Cannes winning feature doc For Sama, Sundance 2020 winning feature The Reason I Jump, Bad Boy Millionaires (No 1 Netflix series in India), American Murder (Netflix’s most watched documentary to date), BBC drama series Unprecedented (James Norton, Olivia Williams, Gemma Arterton), and interactive video game Telling Lies, the acclaimed release by Annapurna Interactive.
Interdisciplinary artist and researcher, and Postdoctoral Research and Development Fellow in Interactive Engagement at InGAME: Innovation for Games and Media Enterprise (Dundee)
The Scottish chapter of the IGDA has proudly worked to serve developers around the country since 2011, and are one of the most active chapters in Europe
Claire is a self-taught programmer, artist and game designer. She works freelance as well as on her own personal projects, and has a number of creative interests including pixel art, claymation, programming and developing in Unity.
She is particularly interested in games that promote exploration, personal and diverse narratives, and non-violence. She is also a big fan of small tools such as Bitsy, and their accessible nature. She has run events and game jams (such as Fuse Jam), which aim to provide open creative spaces for people to play and collaborate. Claire’s most recent project is Before I Forget with her company 3-Fold Games, a narrative exploration game about a woman living with dementia.
I’m a lecturer with an interest in learning, teaching and video games, based at the University of Glasgow where I previously convened the university’s first game studies course and was the founding editor for Press Start, a student-led, peer-reviewed game studies journal.
I am now based in the Centre for Computing Science Education within the School of Computing Science, where I lead the Graduate Apprenticeship in Software Engineering programme and act as co-director of the University’s Games and Gaming Lab.
My book, Graduate Skills and Game-Based Learning, was published with Palgrave in 2019.
You can find me on Twitter, LinkedIn or Facebook, and I also have a limited presence on ResearchGate and Academia.edu. My University of Glasgow staff profile is here and my School of Computing Science webpage is here.
Yann Seznec is an artist whose work focuses on sound, music, physical interaction, games, and building new instruments. Recent projects include residencies at the Smithsonian Air and Space Museum, the Floating Cinema in London, Playable City Lagos, and Timespan in the Scottish Highlands. He has performed at The Roundhouse London, Mutek Montreal, Melbourne Recital Hall, Liquid Rooms Tokyo, Köln Philharmonie, Fak’ugesi Johannesburg, and more. Much of his work involves building custom instruments such as musical pigsties, slinky instruments, candle-based sound installations, electromechanical mushroom spore reactors, and more.
Yann has been Game Designer in Residence at the MICA Game Lab in Baltimore, Maryland, since 2019. This residency runs until August 2021.