Jed Milroy
Fri 5th Mar, 19:15-19:25 (GMT)
Performer (Live Music Stream)
Live Music Stream / Headline
Go here to watch:
Twitch Livestream
Fri 5th Mar, 19:15-19:25 (GMT)
Performer (Live Music Stream)
Live Music Stream / Headline
Go here to watch:
Twitch Livestream
Thu 25th Feb, 11:30 – 12:15 (GMT)
Speaker (Panel)
University of Glasgow Games & Gaming Lab – Postgraduate Research
Thu 25th Feb, 11:30 – 12:15 (GMT)
Speaker (Panel)
University of Glasgow Games & Gaming Lab – Postgraduate Research
Kirsty Dunlop is a DFA candidate in Creative Writing at the University of Glasgow, conducting practice-based research on interactive fiction and essaying. She is the poetry and nonfiction editor at SPAM Press (a publisher of post-internet poetry), and co-hosts the podcast URL SONATA. She writes electronic literature, poetry, short stories, collaborative work, and hybrid forms. Creative work has appeared or is forthcoming in Adjacent Pineapple, Dostoyevsky Wannabe, Wet Grain Journal, and other publications. Her most recent work is a broadside collaboration with the poet nicky melville, THE FACT THAT, published by GONG FARM.
Twitter: @kirsty_jean_
Fri 5th Mar, 19:30-19:45 (GMT)
Performer (Live Music Stream)
Live Music Stream / Headline
Go here to watch:
Twitch Livestream
Esther Swift has travelled the world extensively with her music making and embraces many different influences in her virtuosic harp playing, composing and song writing. She writes songs about her homeland of Scotland, drawing on her folk roots and taking inspiration from nature and the people she meets along the way. An eclectic blend of jazz, folk, classical and everything in between Esther will share with you her stories and musical experiences from around the world.
Website: www.estherswift.co.uk
YouTube: https://www.youtube.com/
Facebook: estherkateswift
Soundcloud: estherswift
Bandcamp: estherswift.bandcamp.
Website: www.theplughole.org | www.pianodrome.org
Thu 4th Mar, 13:00 – 14:00 (GMT)
Speaker (Mini-Talks)
Games & Empathy – Designer Mini-Talks
Natalie is a writer and game designer based in Los Angeles, CA. Having studied both dramaturgy and game design at Carnegie Mellon University, Natalie specializes in narrative design and script development for multi-media storytelling. She’s designed small-scale TTRPGs, and her previous narrative work for Carnegie Mellon’s Human-Computer Interaction Institute explored human-AI decision-making via branching interactive stories.
She is particularly passionate about meaningful representation of BIPOC within the TTRPG space, as well as accessibility of design within interactive entertainment. Natalie is currently working freelance, as well as on several personal projects.
Websites:
natalie-schmidt.wixsite.com/portfolio
medium.com/@s.natalie25
Thu 25th Feb, 11:30 – 12:15 (GMT)
Speaker (Panel)
University of Glasgow Games & Gaming Lab – Paths to Research Panel with William Kavanagh
I am an MPhil Research student at the University of Glasgow, following my interest in the field of video game studies that I gained during my undergraduate degree in film and television studies. My masters project on fandom and games preservation came about from years of interest in video game modding, repairing older consoles and game emulation. My love for retro-games and computers themselves probably started as a kid when my dad and I kept having to repair our Windows 95 PC to play 3D Realms games! The enthusiasm in gaming fandoms for preserving even the rarest games of the 1990s and 2000s era has been a great drive for me in my research as I strongly believe even the most niche communities of the internet have great insights into contemporary online culture. Being able to research a subject I have loved for so many years, as well as one that needs so much critical attention and research, is a privilege that I hope to continue working on for many years to come.
Twitter: @polarframe
Mon 1st Mar, 15:00 – 16:00 (GMT)
Speaker
Artificial Images: An introduction to art and machine learning
Lia Coleman
Lia Coleman is an artist, AI researcher, and educator. She makes art with AI and teaches others how to do it.
Lia teaches machine learning art at Rhode Island School of Design, as well as classes through Artificial Images. She has spoken on AI art at NeurIPS, New York University, RISD, Mozilla Festival, Gray Area, and Partnership on AI. Her writing on AI and new media art has been published by Princeton Architectural Press and Neocha Magazine. Lia holds a BSc in Computer Science from the Massachusetts Institute of Technology and is an alumnus of the School for Poetic Computation in NYC.
Website: liacoleman.com | linktr.ee/liacole
Twitter: @Lialialiacole
Instagram: @liacole7
Mon 1st Mar, 15:00 – 16:00 (GMT)
Speaker
Artificial Images: An introduction to art and machine learning
Derrick Schultz
Artificial Images is the art practice of Derrick Schultz. Utilizing cutting edge machine learning technology, his work explores multisensory perception, generative abstraction, and the future of ecology.
In addition to creating his own work, Derrick also teaches machine learning to artists, designers, and image makers. Artificial Images courses combine small group personal instruction with a digital community from across the world.
Website: artificial-images.com
Twitter: @dvsch
Instagram: @dvsmethid
Thu 25th Feb, 14:30 – 15:15 (GMT)
Speaker (Panel)
University of Glasgow Games & Gaming Lab – Paths to Research Panel with William Kavanagh
Thu 25th Feb, 14:30 – 15:15 (GMT)
Speaker (Panel)
University of Glasgow Games & Gaming Lab – Paths to Research Panel with William Kavanagh
Dr David Farrell is (at least for the next week) a lecturer at Glasgow Caledonian University where he teaches game design and researches the design of Applied Games. He’s interested in just about every aspect of game design practice. David currently leads the a small game dev team at GCU who are making LifeLab+, a gamey / app that has a mixture of playful challenges, self experiments, and games aimed at helping teenagers take charge of their health (trailer here: http://bit.ly/2019LLPT ).
Twitter: @unthank
LinkedIn: davidfarrell
Portfolio: gameologist.com
Thu 25th Feb, 14:30 – 15:15 (GMT)
Speaker (Panel)
University of Glasgow Games & Gaming Lab – Paths to Research Panel with William Kavanagh
Robin is a Senior Lecturer and Programme Leader for BA (Hons) Game Design and Production at Abertay University, who left the games industry in 2007 to pursue a PhD in game character animation and joined Abertay as a Lecturer in 2011.
Mon 1st Mar, 13:00 – 14:00 (GMT)
Panel Talk (Zoom Event)
Scottish Game Developers Association (SGDA) Panel
Susie Buchan is Creative Producer who works across games, art and beyond in both physical and digital spaces. She is a member of Biome Collective and most recently co-produced Arcadia Night 2020 – an evening of online micro-talks, game demos and discussions from leading game designers and thinkers from across the industry.
Twitter: @susepicious | @arcadia_fest twitter
Wed 3rd Mar, 13:00 – 13:45 (GMT)
Speaker (Mini-Talks)
Virtual Reality (VR) Mini-Talks
Andy designs games and immersive experiences with inclusivity at the forefront. He is also an award-winning generalist, creative consultant and director – working across several creative industries. Andy has most recently delivered for the likes of Sky, Nat Geo and Johnson & Johnson.
M is a VR “sitting-simulator” in which snippets of memories are discovered when light and shadows come to life. Orphaned shadows can be picked up and then become physical objects, which are used to alter a fragmented and abstract environment.
This mini-talk will explore some of the ways in which M’s demo was built with accessibility in mind, to make a better VR experience.
Website: FurryTailDragon.com
Twitter: FurryTailDragon
Thu 25th Feb 13:30 – 14:15 (GMT)
Speaker
Games Research with University of Glasgow Games & Gaming Lab
Currently conducting a PhD in Music at the University of Glasgow, his research investigates the world of live streaming and intends to act as a stimulus for greater scrutiny around this new medium. His latest work which focused on the socialites surrounding live streaming revealed an increasingly collective practice where a complex network of relationships is created between the different active parties. If this research has been conducted within a music paradigm, the findings can be transposed to other use of live streaming, including gaming.
Thu 25th Feb 13:30 – 14:15 (GMT)
Speaker
Games Research with University of Glasgow Games & Gaming Lab
Charly Harbord works at Abertay University as well as doing a PhD on RPGs to enhance second language acquisition focussed on Mandarin and English. She wrote a chapter in ‘Digital Games and Language Learning’ and is an Applied Game Designer in Residence for Women in Games. Charly founded ‘The Kilted Otter Initiative’ a research-based Gaelic Game Jam. She is looking forward to working on creating an app for Indigenous Languages with the members of First Nations.
The Kilted Otter Initiative is a research-based extended Gaelic game jam focusing on exploring Scottish heritage, culture and language and is open to anyone. Created by Abertay University staff from the School of Design and Informatics and supported by MG ALBA and Women in Games, the project aims to create collaborative experiences and make games design and Gaelic accessible to all. It will embed Gaelic within games ensure it is not lost from Scottish culture.
Tess is an award winning Bristol, UK based composer for the screen. She made her orchestral recording debut at Air Lyndhurst Studios in London with her score for the video game Steampunk Riders. This work being one amongst many for orchestra, Tess has recorded her music with the likes of the London Session Orchestra, Bournemouth Symphony Orchestra, The Budapest Art Orchestra, and The Bratislava Symphony. In 2017, a medley of her orchestral scores has been showcased in famous concert halls across the United Kingdom as part of the Heroes and Legends Tour with the Bournemouth Symphony. In October 2018, Tess worked with the composer, songwriter, and musical innovator Imogen Heap. Together they developed a project entitled, The Life of A Song, and as a result Tess composed, performed and produced on the highly successful single, Marble.Tess continues to write music for the screen, as well as a recording artist. In 2020 she debuted her first LP, ‘_fractals’.
Website: tesstyler.com
Instagram: @tesstylermusic
Twitter: @tessmakesmusic
Wed 24th Feb, 17:00 – 18:00 (GMT)
Websites:
slab.org
tidalcycles.org
post.lurk.org/@yaxu
YouTube: yaxu
Thu 25th Feb, 13:30 – 14:15 (GMT)
Chair (Panel)
University of Glasgow Games & Gaming Lab – Practical Applications for Games Research Panel chaired by Ruth Booth
Ruth EJ Booth is a multiple award-winning writer and SGSAH-funded academic of fantasy based in Glasgow, Scotland. Her poetry and fiction can be found in Black Static, Pseudopod and The Dark magazine, as well as anthologies from NewCon Press and Fox Spirit Books. Winner of the BSFA Award for Best Short Fiction and shortlisted twice for the British Fantasy Award in the same category, in 2018 she received an honorable mention for Ellen Datlow’s Best Horror of the Year, Volume 10. In 2019, her quarterly column for Shoreline of Infinity, ‘Noise and Sparks’, received the British Fantasy Award for Best Non-Fiction.
Website: www.ruthbooth.com
Twitter: @ruthejbooth
Wed 3rd Mar, 13:00 – 13:45 (GMT)
Speaker (Mini-Talks)
Virtual Reality (VR) Mini-Talks
I am a game artist and research assistant at InGAME. My skillset predominantly focuses on 3D modelling and texturing, but I also work in rapid prototyping of interactive media. I joined InGAME after completing a Professional Masters in Games Development at Abertay University. My experience in a variety of additional areas, such as shader programming and pipeline tool development allow me to work holistically on prototypes or assist in projects wherever needed.
Website: paulblackham.co.uk
Twitter: @mrPaulBalckham
Hi. I’m Thomas. I’m a stay at home dad; and I’m making a VR game based on the drawings of my kid.
He’s on the autism spectrum and doesn’t talk much – but he really likes to draw. The game is a 3rd person platformer centered around exploration, helping others and solving problems. If the game takes off – I want to donate part of the proceeds to autism awareness and acceptance.
–
Thomas ‘Fletcher’ Kildren is a creative powerhouse from NYC, now living in the gritty Rust Belt. Trained as an illustrator, he made the jump to digital as a Photo Editor at the New York Post. He soon taught himself other disciplines like 3D modeling & animation. VR development has been his biggest achievement, as its the culmination of all his previous disciplines & his fervent hope is that ‘Booper, Get Home!’ will be the launch of his game dev career. He is currently juggling game dev while being a stay-at-home dad tending to a wife, 2 boys and a neurotic housecat.
Website: fletcherstudios.net
Twitter: @thomaskildren