About Tinderbox PlayAway!
At a time when so many people are moving online, we wanted to turn to the Games industry for inspiration – to ask how games are adapting and responding to the pandemic, and to explore what role they could play looking ahead.
What are the most interesting ways of playing and interacting both online and offline at the moment? Are there possibilities for new connections, learning & collaborations between gaming worlds and other sectors? And how can we build a more playful and creative way forward for us all in the future?
Over 2 weeks, from 22nd Feb to 5th March, we showcased and celebrated the creativity, diversity, innovation, and imagination in games and interactive media through PlayAway, an online two-week festival. Over 30 game designers, artists, musicians, researchers and others involved in games got together through a series of panel discussions, workshops, demos, live music performances, virtual play sessions and game jams joined by close to 1000 attendees and participants.
As well as a festival for people involved in games, we wanted to invite and involve people from other sectors and different artforms too. A range of speakers and events looked at some of the cross-sections between gaming and education, music, health, wellbeing, theatre and other areas, and during the festival we filmed a series of Conversations opening up discussion and space for new ideas and collaborations.
The festival was run on a donations-based model – to keep it free & accessible for anyone to attend, while paying our speakers and performers fairly.
Take a look at our Videos, Conversations and Programme where you can see what was on and watch the events back!
Thank you for joining us for our first PlayAway!
If you attended the festival we’d love to know what you think – our feedback form is now closed, but please feel free to contact us at email@example.com with feedback or questions directly.
Jane McGonigal Keynote: Fireside Conversation & Q&A
Mon 22 Feb, 18:00 GMT
Jane McGonigal, PhD, is the Director of Game Research + Development at the Institute for the Future in Palo Alto, California. She is the author of two New York Times bestselling books: Reality is Broken: Why Games Make Us Better and How They Can Change the World and SuperBetter: The Power of Living Gamefully. Her TED talks on how games can make a better world have more than 15 million views.
Gaming for Health, Education & Wellbeing
Game Doctor, Yaldi Games, Civic Digits, Glitchers
Chaired by: Brian Baglow
Tue 23rd Feb, 13:00 – 14:00 (GMT)
Games & Empathy Mini-Talks
Marina Diez (3 of Cups Games),
Alastair Low (Lowtek Games), Natalie Schmidt
Thu 4th Mar, 13:00 – 14:00 (GMT)
More Games & Wellbeing
Mixed Realities: Virtual and Physical Interaction
Mona Bozdog, Foxdog Studios, Laura E Hall
Chaired by: Yann Seznec
Tue 23rd Feb, 18:00 – 19:00 (GMT)
Virtual Reality (VR) Mini Talks
Jung In Jung & Paul Blackham, Brian Allen (Bearharmmer Games), Andy Antoniou, Thomas Kildren
Wed 3rd Mar, 13:00 – 13:45 (GMT)
More Creative Tech
Click on the registration link for each event to book a place for that event.
Most panels, talks & events take place over Zoom, but some may be held elsewhere, like Twitch and YouTube.
Some workshops and events are hosted by other other groups and will have links to book separately.
Explore the Tinderbox PlayAway programme to find an event for you:
Donations / Pricing
The festival is being run on a donations-based model. We want it to be free & accessible for anyone to attend, but we also want to pay our speakers and performers fairly. If you are able to make a donation this would be a big help.
All panel-discussions, talks and demos are free/by donation.
Some of the workshops are managed separately and have a fixed fee as places are limited.
More info and suggested donations here